![]() ![]() Doing it quickly results in a bullet pass, while a slow movement will result in a lofted pass that might get over the linebackers but could result in a jump ball between the cornerbacks and the receiver when the ball reaches the target. Passing the pigskin actually requires arm movement. The control scheme generally works very well, seems very intuitive, and makes you feel involved. Most players will stick with the standard control scheme, which fully utilizes the Wiimote's motion capabilities and Nunchuk. To any Madden vet, this is going to seem like a dramatically oversimplified control scheme, but this allows for anyone to pick up the game, play, and not feel like a moron. When you pass the ball, the game selects an open receiver and passes the ball to him. Every receiver has a very large red or green light over him, with red meaning that the receiver is covered, while green means that he's open. Playing as the quarterback means that you have absolutely no control over where you move and who you pass to. You can still go for interceptions and execute big hits on defense, but that's about it. Essentially, All-Play mode is a glorified manager mode in which the game controls movement for you. With the Wii's target audience increasingly becoming the casual gaming crowd, the idea of All-Play works perfectly by simplifying the controls to use only the Wiimote. The biggest change to the Madden formula this year is the All-Play mode, which is a perfect fit for the Wii console. This year's Wii version of Madden has a fair number of new features, although many of the standard features remain in place and are completely unchanged. While minor changes have always been made between games in the series' 20-year history, the Wii can provide significantly more innovation than we would usually see in the franchise's annual updates. Madden '09 All-Play is in a unique position for the Madden series. ![]()
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